Life at Rutgers is very, VERY busy. I have decided that with the time I am given, this blog will just have to stick with my animation/media research and reviews (Not that that really changes anything, but I'm just saying this for the sake of being clear). There won't be personal artwork/ narratives posted, until I get my professional act together. Pretty ironic I know, given the name of this blog...but changes will have to wait later. You CAN get a tiny glimpse of my work though, through my profile icon and the blog banner!
Tuesday, February 15, 2011
My Akira Article Made it to the Daily Targum!
Life at Rutgers is very, VERY busy. I have decided that with the time I am given, this blog will just have to stick with my animation/media research and reviews (Not that that really changes anything, but I'm just saying this for the sake of being clear). There won't be personal artwork/ narratives posted, until I get my professional act together. Pretty ironic I know, given the name of this blog...but changes will have to wait later. You CAN get a tiny glimpse of my work though, through my profile icon and the blog banner!
Monday, April 12, 2010
How to Train Your Dragon
As with all the recent CG films, this film gets a gold star for stunning imagery---BUT allow me to be more specific so I don't sound redundant. Let's track back to the time when Dreamworks first started on its 3D path, in particularly with the movie Antz. The modeling of the characters in that movie are blocky and crude compared to the detailed sculptures in Dragon. Hiccup's father, for example, looks so real, so real that I have to remind myself constantly that he's just a cartoon. Cartoon, however, is probably an understatement. The detail of the fur on his pelt, the wisps of red hair on his beard, and the speckles on his skin, the lighting of the environments...All of this realism really sucks you into Hiccup's wild world of dragons and vikings.
Not to mention the back breaking use of the cameras. I do not know what type of cameras Dreamworks use, but from what I have learned so far with cameras on 3D software (I emphasize that I am terribly noob at Maya)...I just can't imagine how they moved the cameras so that it appears as if you are flying with the characters. You're dipping and diving through clouds and soaring across the ocean, dodging jagged rocks just in the nick of time. As a noob, I already thought it was difficult just setting up ONE camera, adjusting its lens, adjusting the view planes, and putting it in the right place so that an entire scene is properly captured. The professionals probably have an entirely different system of using cameras, so maybe the little that I learned did not apply to what they had to do at all -_- .
The action sequences are impressive, but what's most captivating are the quieter and intimate moments between Toothless and Hiccup. My favorite scene in particular was when Hiccup drew a picture of Toothless on the sand with a twig and Toothless imitates him using a gigantic tree branch. When Hiccup steps on his drawing, Toothless growls, and when Hiccup steps off the drawing, Toothless stops growling. Then Hiccup hesitantly touches Toothless on the nose. That part for me was just a real twang at the heart.
What makes the film so much more successful is its powerful script. It's very witty, with subtle jokes that adults can enjoy while not traumatizing the children. The writers did not let anything slip from beginning to the end (In the beginning Hiccup says "The only problems are the pests" and at the end he says the only thing that is amazing are the "pets". CLEVER HUH?) It is the script and storyline that really impresses us when we leave the theater. To be honest I did not think the preview was anything extraordinary when I first saw it, it looked like another banal Pocahontas and Avatar (still love those movies though) story. So it was no wonder I was very surprised when a third party enters the plot and changes the original perspective of the situation. It was truly a well spun tale.
I am very happy that Dreamworks has finally received such high reception from everyone. Though the studio is known for its inconsistency in the quality of their films, they have released many great productions like Shrek and Kung Fu Panda. The studio has proven its capability of making good films, but they have been outshone by the Pixar's consistent streak of successful hits. It must have stung the whole studio when Jack Black joked that he would use the money he made from Dreamworks and bet it all on Pixar winning the Academy Awards. I believe this love for Pixar is partially due to the biased feeling that the studio was established first (Like old Disney vs. Warner Brothers Productions and Max Fleischer cartoons) and also the timing of the productions release.
My favorite 2D animated film is actually a Dreamworks production , the Prince of Egypt. In my opinion it is the most epic film using the animated medium. The visual style is so compelling and suitable for the Egyptian setting. More importantly, it contains the most powerful universal message that transcends princess stories and cute animals---the power of faith. Prince of Egypt was relevant to Katzenberg's original motto "We bring out the adult in every child"(I don't know if he still adheres to that...), and it worked, sometimes. Too bad CEO Jeffrey Katzenberg had to shut down the 2D department after flops like Sinbad and shifted to the 3D medium. Dreamworks almost declared bankruptcy twice and has struggled to come up with a successful box office hit. Now it finally has, and boy does it deserve it after all these years!
So go watch How to Train Your Dragon, support the artists at Dreamworks SKG!
Wednesday, February 24, 2010
Michael Kustche, Alice in Wonderland, Youtube, and just plain COOLNESS
OKAY so I have a new hero in addition to my band of heroes, and his name is Michael Kustche (The image on the left is his work, titled Boxer which was done on Corel PAINTER, holy crap right?). This guy's AMAZINNNGG, his concept art is just so inspiring, so REAL yet at the same time, BURSTING WITH IDEAS that are open to your interpretation...and that's why I love his work so much. GO VISIT HIS SITE THE LINK IS PROVIDED AT THE BOTTOM OF THIS ENTRY)
He and the guys at Imaginism Studios (<---Also my heroes, GO VISIT THEM TOO )collaborated on the character design for Tim Burton's delightfully creepy Alice in Wonderland! And... according to his website... Kustche will be working on the upcoming film John Carter Goes to Mars which I believe is Andrew Stanton's (Director of Finding Nemo and Wall-E) first live action film...
Also...THERE REALLY IS GOING TO BE A LIVE ACTION TIN TIN MOVIE!!! And they're going to use the skull cap technology that was used on Avatar!
YOUTUBE
There's are a lot of lovely youtube vids I've failed to mention earlier...so here's one. I just love Where the Hell is Matt?, I always get a smile when I watch it for the 141341413 th time :) http://www.youtube.com/watch?v=zlfKdbWwruY Nothing brings the world together like dance and music :) It reminds you how big and beautiful our home can be.
Okay, time to start studying...at midnight haha. GO VISIT THOSE LINKS AT THE BOTTOM OF THIS ENTRY OR ELSE
LINKS
Michael Kustche
site http://www.mistermk.de/
deviant http://michaelkutsche.deviantart.com/
Imaginism Studios
site http://www.imaginismstudios.com/
deviant http://imaginism.deviantart.com/
Sunday, February 21, 2010
the Princess and the Frog
And here is some of my fanart for the Princess and the Frog from my sketchbook! I lined them over in Photoshop. I'm proud to say that I drew the frogs from memory. I really like Mama Odie and Dr. Facilier...and Ray the Cajun Firefly (he made me cry in the end, the dear thing!) Enjoy!!!
Wednesday, February 3, 2010
Happy Birthday Norman Rockwell!
So I went on the Google homepage and found out that today is Norman Rockwell's birthday! He's one of America's most beloved illustrators, and he's one of my favorite artists. I loved reading about him and looking at his work as a kid, and I never grow tired of checking those same biographies from the library. Norman Rockwell (born February 3, 1894 – died November 8, 1978) is best known for his cover illustrations of the Saturday Evening Post and his patriotic "Four Freedoms" paintings that helped sell war bonds during World War II. He also created the fictional character Willie Gillis, a young soldier and Rosie the Riveter, a tough girl working the power drill while the men were overseas.
Rockwell paid attention to the most infinitesimal details, capturing every wrinkle of someone's face and refining every inanimate object within the environment his characters were in. As a result, Rockwell offers a rich slice of the American life in each of his illustrations. For the majority of his career, Rockwell depicted scenes filled with innocence, love, and charming humor. But in the later part of his life, Rockwell turned to illustrating more humanitarian issues such as racial segregation and man's first trip to the moon.
the Problem We All Live With
As a young man, Rockwell tried enlisting in the army during World War I, but was rejected because he was underweight. So, he gorged himself with bananas and doughnuts until he met the requirements. Ironically, Norman was assigned the job of military artist and did not see any action during his term of service. Near the end of his life, Norman Rockwell received the highest civilian honor ---the Presidential Medal of Freedom.
Thursday, January 28, 2010
RIP J.D. Salinger
On January 27th, 2010, J.D. Salinger, author of Catcher in the Rye, died a peaceful death at the age of 91 in his home in Cornish, New Hampshire.
Catcher in the Rye is perhaps Salinger's best known work, especially because of the main protagonist Holden Caulfield, a restless adolescent questioning the boundaries of society. The book is read by many high school students, as it is one of the "staples" on every English teacher's list.
I recall reading Catcher in sophomore year, and how I thought the way Holden talked sounded so strange at first. Then I got sucked into his world, and really understood his insecurities. This one of the enjoyable mandatory reads in school, and I'm glad I had the privilege to read this jem in American literature. I think many teens can relate to Holden's imagination-- how he dreams to triumph and redeem himself when in reality he does not committ to what he pictured in his mind. In essence, Salinger articulated the adolescent qualities very well.
Salinger was born to a Scott-Irish Jewish family in Manhattan on January 1st, 1919, to a J.D. As a young man, he attended writing classes at Columbia University and yearned for the fame that he was later so famously averse towards. He served as a soldier in World War II, and was said to express his post-war anxieties through his writing. After publishing Catcher in 1951, Salinger moved to New Hampshire in 1953 and stayed there for the rest of his isolated and peaceful life. Salinger is also the author of Franny and Zooey, and Nine Stories.
Sunday, January 24, 2010
Avatar
Despite all this I just HAVE to write about Avatar, absolutely have to, this post is already way past its due.
So there's been criticism about poor script writing and James Cameron's treatment towards his fans...but let's just side step that and look at the bigger picture here. Avatar has revolutionized the concept of filmmaking. I think that's already a pretty good plus ...
The artists are freakin incredible, just OMFG amazing. Major props to Weta Digital and Industrial Light & Magic, I wrote an article about Weta earlier so go check that out.
I'm dissapointed, however, that the Art of Avatar is barely the thickness of my agenda book. Perhaps the studios do not want to leak out any raw concept art because they aren't finished with all three films (word has it that they're making an Avatar trilogy)? Beats me... but there's several "behind the scenes" articles up on CG Talk now.
Behind the Scenes: Fun Facts to Chew On
Here's one juicy article that goes in depth with the technical problems the team had to overcome: http://features.cgsociety.org/story_custom.php?story_id=5434&page=2 When making Avatar, the production team had to come up with these new cool features:
- Virtual Camera-Also known as the Steering Wheel, allows James Cameron to look through the view finder and "steer" his way around the Pandora environment built by the Virtual Arts Department (VAD) for a certain scene. This way the director could point out changes that need to be made, such as relocation of a tree or floating mountain to get a better camera angle.
- Motion/Performance capture (mo-cap) is upgraded to a whole new level so that there is finer detail of facial expressions and other beauties.
- Skull caps- Funky helmets the actors had to wear when they acted out a scene. These skull caps mo-cap the actors and process the data into the Virtual Camera. This way Cameron can look over the scene in a more complete version. He will see the actor's "blue suit" alien counterparts moving in real time in their digital surroundings. Doing this allows Cameron to use his directing abilities without delay and make any corrections in a quicker time.
- Head of Massive Department Jon Allitt wrote a system to make plant growth in the Pandora jungle look realistic. Massive (Multiple Agent Simulation System in Virtual Environment) is a software used to simulate crowd-related movement in film. In the past Massive was used to move people (overly used in battle scenes, first in Lord of the Rings, then in many other films that followed suit). Allitt thought, if you could manipulate characters to react to their environment, why not instill the same concept in plants? Lo and behold, Allitt's idea worked very well.
- I'm not quite sure this is true, but I was told that there is a special camera that was designed by Sony so that the lenses moved exactly the way our eyeballs do. That's why it seems a bit dizzy in certain action packed scenes. I don't know the name of this camera, but it sure sounds cool.
Is Avatar an Animated feature?
This has stirred quite a buzz on forums the minute after this movie was released. Click on this for a thorough read http://www.ropeofsilicon.com/article/should-avatar-be-considered-for-best-animated-oscar . One guy reasoned that if a movie like Alvin and the Chipmunks was eligible for an Oscar in best animated feauture, then Avatar was definitely qualified as a worthy contestant. James Cameron and all the other actors, however, have repeatedly emphasized that Avatar is NOT an animated feature. A new question arises, is there a clear boundary between visual effects and animation? Though Avatar did require tons of animators and animation procedures, almost all of it revolved around the actor's live performance. This is different than what animation studios like Pixar and Dreamworks do, in which the animators make up the performances themselves.
Then again, performance capture is pretty much a modern day rotoscope technique, which was often used in an animated film. This practice has dated wayy back during productions like Disney's Cinderella and Max Fleischer's Betty Boop cartoons.
Perhaps the only separation between what is animated and what is VFX (visual effects) is the director's own intentions. If the director wants to make everything extremely photorealistic, then he'd probably say that the film is not considered an animated feature. If the director wants to make everything look unrealistic and cartoony, then it is an animated feature. I this has to attribute to our way of perceiving animation. We forget that it's a basic science and often associate it with Tom and Jerry Cartoons. Is this a cultural mindset?!
No matter, this is really an open ended debate...Besides, Avatar was not submitted into the animated category to begin with, so it won't be considered this round. One thing's for sure, whether Cameron calls Avatar and animated feature or not, animation was definitely used to make the movie as we see it. Competition in the film industry has now come to a whole new level, it's exciting but a little scary how our perceptions of the future are slowly becoming a reality.
In Lord of the Rings, Andy Serkis was mo-capped and in this way played the role of Gollum, the ex-hobbit obsessed over the Ring.